I'm still dealing with some residual health problems, but it's nothing major. Most importantly, however, I'm finally bouncing back from my burnout. This is incredibly fun and exciting, and, so far, I feel very comfortable in the team. Lastly, the Enderal players and videogame aficionados among you might be interested to hear that I have recently begun writing for on a 3rd person, AA/AAA core RPG for THQNordic. The German translation is done and is currently with my German editor. The audiobook is about 30% done, but 15% of that progress was in the past two weeks. The plot work and worldbuilding I did over the summer are really paying off, and I'm on track to finish the 2nd draft around January, where I'll send it to my developmental editor Catanzarite and beta readers. I can be as much of a perfectionist as I want to be. This is what I love about self-publishing: I love my job as a game writer, but part of the industry is that you always have to compromise. (Thank you for your patience, Dominik!) The result is an artwork where every element has a meaning, from the characters to the details of the frame, to tiny elements in the background. Unlike the cover of ??????, which went through many drafts and ideas before arriving at the final design, we carefully planned out the second one, which included a 70-page briefing. This includes the appendix artworks and, of course, the cover. I'm beyond excited to announce that I will once again be working with the amazing Dominik Derow for Book 2 of the Enderal Series. Also, I'm writing for a new AA/AAA 3rd person core RPG. Some news on the second novel, the audiobook, and the German translation of Dreams. Thus we hope you will stay at our side for the next years to come. To overcome future challenges we will need your support. Thrilling stories and bewitching worlds will remain the core of our major projects. New faces were introduced to our team having fresh input and bringing new ideas.īut this doesn't mean that SureAI will forget about its roots.
Enderal mit skyrim special edition full#
With SureAI now having ambitions to become a full game developer with our own IPs and technology we've been working on our next big project for almost 3 years now. Since then SureAI has treaded an uncharted path.
![enderal mit skyrim special edition enderal mit skyrim special edition](https://www.nme.com/wp-content/uploads/2021/02/Enderal-Skyrim-Mod-2000x1270-1.jpg)
![enderal mit skyrim special edition enderal mit skyrim special edition](https://york-dann.com/jarky/_JBP3swv6PMEjRaFskxJsAAAAA.jpg)
For the Oblivion the total conversion Nehrim followed and finally for Skyrim the biggest project yet: Enderal.Įnderal was concluded with the release of Forgotten Stories and eventually the release of the Enderal Special Edition for Skyrim SE. The journey began with the first major total conversion for The Elder Scrolls: Morrowind: Arktwend. With the use of base game content we created distinct gameplay and unique stories. Instead of small additions to the gameplay SureAI has focused on developing so called total conversions.
Enderal mit skyrim special edition mod#
In 2003 SureAI has started out as a mod developer for The Elder Scrolls. Looking forward new changes await yet again.
![enderal mit skyrim special edition enderal mit skyrim special edition](https://pbs.twimg.com/media/CloIQ4_WkAAMmJi.jpg)
Today we celebrate the 18th anniversary of SureAI. Starting in 2003, SureAI was known for TES-mods like Arktwend, Nehrim and of course Enderal. Looking back SureAI has experienced a lot of change.